Difference between revisions of "Food and hunger"

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[[File:CharacterStatusScreen1.png|left|Character Status]]
 
[[File:CharacterStatusScreen1.png|left|Character Status]]
 
Character Status window has 2 bars:
 
Character Status window has 2 bars:

Revision as of 06:47, 16 February 2021

Character Status

Character Status window has 2 bars:

Red - health

Green - stamina

At the bottom we have satiety 0%-100%.

Meat, Bread, Mixed, Vegetable and Fruit.


Health Regeneration

When a character has full stamina bar, health will begin to regenerate. Health regeneration is increased while being in proximity of the campfire. Campfire effect appears.

Satiety

The more kinds of satiety is active, the faster stamina regenerates:

  • 1 - 0.5 Satiety per second
  • 2 - 1.0 Satiety per second
  • 3 - 1.7 Satiety per second
  • 4 - 2.5 Satiety per second
  • 5 - 4.0 Satiety per second

If satiety is 30% and lower, character get Hunfry hungry effect. A warning that you are close to exhaustion.
When satiety drops to 0%, character gets Exhaustion an exhaustion. Character cannot run and loses stamina while moving.
Satiety is not spent unless actions are performed, such as: moving, gathering, crafting and fighting.

Stamina

Run, use of abilities, gathering, crafting – use stamina. If you don’t have enough stamina, it will not be possible to use certain actions.
If stamina drops to 5% or lower, you get Tired tired and character cannot run.

Early game food sources

Early game food that can be gathered or cooked:

Meat Satiety:
Roasted Meat Roasted Meat
Roasted Fish Roasted Fish
Хлебная Satiety:
Grains Grains
Bannock Bannock
MixedSatiety:
Mushrooms Mushrooms
Baked Mushrooms Baked Mushrooms
Eggs Eggs
Hazelnuts Hazelnuts
Vegetable Satiety:
Root-crop Root-crop
Greenery Greenery
Fruit Satiety:
Apples Apples
Blueberries Blueberries