Food and hunger
Character Status window has 2 bars:
Red - health
Green - stamina
At the bottom we have satiety 0%-100%.
Meat, Bread, Mixed, Vegetable and Fruit.
Health Regeneration
When a character has full stamina bar, health will begin to regenerate. Health regeneration is increased while being in proximity of the campfire. effect appears.
Satiety
The more sorts of satiety are active, the faster stamina regenerates:
- 1 - 0.5 Satiety per second
- 2 - 1.0 Satiety per second
- 3 - 1.7 Satiety per second
- 4 - 2.5 Satiety per second
- 5 - 4.0 Satiety per second
If satiety is 30% and lower, character gets hungry effect. A warning that you are close to exhaustion.
When satiety drops to 0%, character gets an exhaustion. Character cannot run and loses stamina while moving.
Satiety is not spent unless actions are performed, such as: moving, gathering, crafting and fighting.
Stamina
Running, activation of abilities, gathering, crafting – use stamina. If you don’t have enough stamina, it will not be possible to use certain actions.
If stamina drops to 5% or lower, you get tired and character cannot run.
Early game food sources
Early game food that can be gathered or cooked using Campfire, without any cooking skills:
Meat Satiety: |
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Roasted Meat |
Roasted Fish |
Bread Satiety: |
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Grains |
Bannock |
MixedSatiety: |
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Mushrooms |
Baked Mushrooms |
Eggs |
Hazelnuts |
Vegetable Satiety: |
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Root-crop |
Greenery |
Fruit Satiety: |
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Apples |
Blueberries |